A downloadable game for Windows, macOS, and Linux

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Click download now to get access to the following files:

The Hero is (Un)dead - PC.zip 489 MB
The Hero is (Un)dead - MAC.zip 620 MB
The Hero is (Un)dead - LINUX.zip 497 MB

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(+2)

10/10
My hungry ass could never...

(1 edit)

Played this, but I came out thinking it was all very basic and really suffers from needing a stronger hook for the player, a really strong aspect to latch on on:interesting gameplay, exploration, story, characters...anything. But I couldn't get into it, despite reaching the end. It feels like a competent early developer project. 

  • The system icon being a lying skeleton is a great touch. 
  • Custom art is nice, especially the facesets.
  • Side view actors are nice BUT: the skeleton (arguably the protagonist) has much less love to their animation than the other two? Also they are too small, size all of them up x2.
  • Custom tiles are fine but the maps are rough. Especially the first map, which you use for your banner (whyyy), the rest look like auto-generated maps but at least they break up the space a bit better. It feels like such a waste to have neat custom tiles and such barebones maps.
  • Combat needs a bit more oomph, I feel like I have no reason to use 3/4ths of the skills. Buffs? They barely last and the effects are mediocre. Purify? Didn't meet a single status ailment. Purge? Found ONE in the final boss and it was just MDEF up when most of my dmg was physical. There just wasn't much strategy going on besides "single target/aoe hit then heal when needed".
  • It feels like the healer keeps getting targeted and eating shit constantly. It's probably all random but its annoying when my cleric basically only ever heals herself. Might want to reduce her aggro behind the scenes so she doesn't get hit as much. 
  • Miss way too often for no good reason, unless evasion is involved, suggest getting rid of misses.
  • Why does the orc boss cast Purify All? i have no way to apply ailments to his team.
  • Skills are fairly unoriginal, especially on the skeleton. You really didn't do anything about them, they could ahve done SO MUCH, for example, being immortal (coz undead) being damaged by healing then having a skill that scales with missing hp, having bone projectiles as ammo...anything, really!
  • Ending is abrupt.

The game just feels very barebones in most aspects (but the art, the art is nice). Not BAD, all functional, but barebones. It's fine if a game has some aspects that are, but when there is no prominent aspect to hook the player it just makes for a fairly dull experience, which is a pity. It IS a finished and complete project that works, however, and that's already an achievement, so hope this was a good project to learn from for your next ones.

OSZAR »