
The Hero is (Un)dead?!
A downloadable game for Windows, macOS, and Linux
Download NowName your own price
The Hero is (Un)dead?!
Made for the RPG MAKER 2025 GAME JAM.
A short RPGMaker MV game about a hero who didn't really want to be the hero but became a hero anyways. Did I mention that the game was about a hero?
Features:
- Approximately 1 hour of gameplay
- "Cheat" Room, just in case, you know?
- Random assortment of references to other media
Credits:
Game Jam Team:
- a_odorii - Art
- CitrusSushi - Story Feedback
- graduisc - Art
- niji_sui - Music
- NoodleDonut - Project Management, Story, Scripting, Art
- Nox - Art
- Raymond Truong/Wayminh - Story
Plugins Used:
- WASD Plugin for RPGMaker MV by Design's Edge
- Yanfly Engine Plugins
- [RMMV] Exit Command by CT_Bolt
- MV Roll Credits by Galv
- MV Diagonal Movement by Galv
- MV Basic Event Shadows by Galv
- MV Message Sound Effects by Galv
- TitleVideo by Ryan Sivek
- Pretty Sleek Gauges v1.03f by Vlue, Rocketmancer, and mjshi
Additional Credits:
- RPG Maker MV Default Assets (Modified)
- 32rogues by Seth (Modified)
- Jehkoba32 Palette by Jehkoba
- Forest ambience by AudioPapkin
- Old Mine Ambience by JoelFazhari
- Wind Chimes 2 by Alex_Jauk
- Wind blowing sfx by JCI-21
Published | 19 days ago |
Status | Released |
Platforms | Windows, macOS, Linux |
Authors | NoodleDonut, graduisc, Nox, Wayminh |
Genre | Adventure, Role Playing |
Tags | 2D, Casual, Fantasy, Indie, Pixel Art, RPG Maker, Short, Singleplayer, Turn-based |
Download
Download NowName your own price
Click download now to get access to the following files:
The Hero is (Un)dead - PC.zip 489 MB
The Hero is (Un)dead - MAC.zip 620 MB
The Hero is (Un)dead - LINUX.zip 497 MB
Comments
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10/10
My hungry ass could never...
Played this, but I came out thinking it was all very basic and really suffers from needing a stronger hook for the player, a really strong aspect to latch on on:interesting gameplay, exploration, story, characters...anything. But I couldn't get into it, despite reaching the end. It feels like a competent early developer project.
The game just feels very barebones in most aspects (but the art, the art is nice). Not BAD, all functional, but barebones. It's fine if a game has some aspects that are, but when there is no prominent aspect to hook the player it just makes for a fairly dull experience, which is a pity. It IS a finished and complete project that works, however, and that's already an achievement, so hope this was a good project to learn from for your next ones.